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Using Excel as a 3D Game Engine

Posted on September 3rd, 2008 by Debra Dalgleish

In an article on the Gamasutra blog, Peter Rakos describes how Excel can be used as a 3D game engine. That’s not something that I’ve tried in my workbooks, but he makes a convincing argument:

“I hope you will discover that Excel effectively and efficiently incorporates practicality, tons of features, the multi-platform portability and the high performance with the unique and futuristic 3D engine features.”

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Filed under: Excel, Graphics

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